This classic saga of mystery, intrigue, and adventure has set the standard for Dungeons. Tags: Baldur's Gate free. Main genre of this old game is rpg.
Multiplayer games can also be played by one player, allowing you to create your own party if you have no interest in NPCs. How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Baldur's Gate screenshots:. Enjoyment: The detailed characters and statistics in Baldur's Gate pull you into the game. Please choose Enhanced Edition - Easy Setup 1. And the iron available is not stable and it rots very quickly.
Due to this their weapons can break very easily. One day they are attacked by some robbers. They ask for the PC but Gorion refuses to give that due to which they start fighting. Gorion defeats and kills them but he is also dead and the character now as to find the answers for his questions along his journey. Gorion believed too fervently in the need for the powers of good to prevail, but he was a caring and generous man. Why he or I would have enemies this powerful is a mystery to me.
Well, at least I have the comfort of my friends who I have grown up with and trust completely. It would have been much harder had I needed to rely on the strangers I have met in my journeys.
Something out there is tipping the balance of power to the side of evil. I understand the need for evil in this world, but this lack of balance is forcing me to have to tip the scales back through good deeds and heroic actions.
To be honest, though, I would much rather stay here with my fellow druids in Cloakwood. It would be wonderful to disappear into these woods and not return to the mess that is human civilization, but I feel something stronger calling me. These strange dreams I have been having would indicate that there is something lurking just over the horizon that I haven't grasped yet.
Perhaps I will learn more when I find that mine and talk to whoever is in charge there. This game was so big it took two of us to review it - Karen focused on playing the game through in single player mode, and I played the multiplayer mode with my husband over my home LAN. Interestingly enough, Karen and I had two different experiences playing the game although we both shared the same addiction to it.
Let's face it, this game is nothing short of incredible. I generally don't play games like these through again, but as I write this, I'm on my fourth full game of Baldur's Gate and still enjoying it as much as I did the first time through. While some of the issues Karen had with the single player mode were resolved by multiplayer gameplay, I didn't see some of the interesting NPC features she would have been able to see.
Creating six custom characters definitely has its merits, such as being able to create the exact type of characters you want rather than hoping the game will supply them for you. However, doing so prevents the player from seeing the interactions that take place between the NPCs in your party and other characters in the game world.
Custom characters do not have much of a personality, nor do they have any sort of history aside from "you were a friend of the main character at Candlekeep". These custom created characters are not as likely to break and attack the party for acting outside of their alignment as NPCs are. My husband controlled both a neutral evil Thief and a lawful good Paladin; he enjoyed sneaking away from the rest of the party to take his characters on house raids in the major towns while I wasn't paying attention.
Granted, he left the Paladin in the living room while the Thief roamed the house and stole things - but I still would think that a character with a lawful good alignment would have a problem breaking into houses.
Nor would a Paladin really be able to tolerate being grouped with an evil character in the first place. These differences aside, the story line and subquest structure of both single player and multiplayer is exactly the same.
Multiplayer mode allows far greater control over the characters, which is why many players chose to play the game in this mode instead of single player.
Each player in the game session controls a certain number of characters, and to make up for the fact that there can be up to six people playing the game at once, the game does allow you to enter the Inventory screen while paused.
This complete control over the characters meant that I never had to worry about auto-pausing the game in battles as Karen did to ensure my characters were doing the right things. I never ran out of arrows, potions, or anything else. However, I did notice that the character scripts still had an effect if you chose to set them; when I set my fighter to aggressive I had a much harder time controlling him, as he tended to run and attack anything the instant it turned into an enemy.
Unfortunately, this meant that if I accidentally made townspeople angry he would generally kill them before I had even realized what happened - but this was easily fixed by turning off the scripts. Baldur's Gate offers an amazing amount of control over how the game is played in a game session. It is very easy to set up a multiplayer game, and just as easy to join one in progress over the Internet or LAN.
Each game can be protected using a password to keep unwanted players from joining. The player on the server machine or the "leader" has the power to decide - on a per player basis at any point during the game - whether or not the other players have the ability to modify characters, spend gold, initiate dialog, view other character records, leave an area, pause the game, or modify permissions.
The leader has the power to kick other players from the multiplayer session instantly or decide, using the Character Arbitration screen, which player controls which character s. Because of the fluidity of multiplayer game play, characters can be added, deleted, or reassigned during game play on the fly.
At any point during the game, the leader can completely change the dynamics of the party, deleting all the old characters and creating completely new ones if he so desires - although any party manipulations mid-game like this drop the party reputation back to 10 or The leader also dictates how player import works. One can choose to import a character into a game with all experience and items, with experience only, or at with no items or experience.
The fact that characters can be imported and exported with full items at any point in the game helps protect players against player killing - the leader can either revert back to a saved game or you can just import your character back in. Just as a test of the import process it isn't considered "cheating" when done as an experiment, right?
I managed to clone in five copies of my fighter for an extremely tough battle. I dismissed the other five people from the party temporarily, then had them rejoin after I sent the five "clones" into battle to be killed.
By cloning the fighter, I not only duplicated him but also any items the he was holding when I exported him. I could pick these items up from the bodies of the dead "clones" and redistribute them within my party, allowing my characters to be equipped with multiple copies of very rare magical items. The game is designed to run in asynchronous mode, which means that not all computers will show the exact same events on the screen. While this is good in terms of latency issues, it is a little disconcerting during the gameplay.
It seemed that whatever appeared on my machine the server was "reality" and whatever appeared on my husband's computer was not. There were many times either my characters or his got killed because of this; to him it looked like the monsters were across the screen, or not there at all, when in reality they were right in the middle of the party.
We even had a couple instances where his characters appeared in impossible places, such as trapped behind walls, when the computers would readjust what was on both our screens.
The interface is one that takes a lot of time to get used to and has a high initial learning curve. There are several icons surrounding the main game screen, and as is sometimes the problem with icons, they aren't always intuitive.
Because of these icons, I had to keep the manual handy to keep track of all the different icons and options throughout the game. In general, the icons along the side are the game management icons, allowing the player access to the character screens, inventories, map, journal, and game options.
The character portraits are along the opposite side. These can be moved around at will, including putting new characters into the "main character" slot. Players can chat amongst themselves using the dialog box, which can be expanded to be bigger or smaller, depending on the amount of conversation occurring.
Game text, battle statistics, and conversation with NPCs also appears in this box. The icons at the bottom for quick items, weapons, and abilities can be confusing at first, as the icons that appear differ depending on the character type. For instance, the screenshot above is taken with my druid character highlighted, so her bar contains spells, items, and two weapons.
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